Trumpet Stats 4E

Trumpet Malak Rituals
Trumpet malakim are ritual casters. They are innately familiar with a number of rituals that allow them to perform their given tasks, and can perform them a certain number of times per day without expending the necessary components. They also use Religion checks in place of Arcana checks for such rituals. These rituals include include: Chorus of Truth* (3/day, uses trumpet as focus) Sending (3/day), View Object (1/day, own trumpet only)
Tumpets are considered to have mastered these rituals and can perform them by expending components, as normal, if its number of uses per day have been expended. Finally, a trumpets are considered to be bards for the purpose of mastering new rituals.

* - bard ritual, PHB2

Trumpet Malak Level 21 Controller
Medium immortal humanoid (angel) XP 3200
HP 205; Bloodied 102 Initiative +16
AC 35; Fortitude 36, Reflex 33, Will 35 Perception +24
Resist 15 radiant
Speed 6, fly 8
TRAITS
Trumpet
The trumpet malak possesses this instrument and uses it to make implement attacks (in trumpet form) and weapon attacks (in greatsword form). Without it, the trumpet malak makes attack and damage rolls with a -2 penalty. The trumpet becomes a useless chunk of metal when held by anyone other than the trumpet.
STANDARD ACTIONS
(MBA) Greatsword (weapon) * At-will
Attack: Melee 1 (one creature); +26 vs AC
Hit: 2d10+18 damage.
(Bl) Thunderous Note (implement, thunder) * At-will
Attack: Close blast 3 (enemies in blast); +25 VS Fortitude
Hit: 3d8+9 thunder damage, and the target is dazed until the end of the Trumpet's next turn.
(M) Word of Mystic Warding (psychic, weapon) * Recharges whenever the trumpet has no creatures warded
Attack: Melee 1 (one creature); +26 vs AC
Hit: 2d10+18 damage, and the target is placed under the trumpet's mystic warding (save ends).
Miss: Half damage, and the target is placed under the trumpet's mystic warding until the end of its next turn.
Mystic Warding: The trumpet chooses an ally within 5 squares of the target upon placing the ward. Whenever the target spends an action to willingly move closer to the ally, the target takes 15 psychic damage.
(Bu) Call of Impending Demise (fear, implement, thunder) * Encounter
Attack: Close burst 5 (enemies in burst); +25 VS Fortitude
Hit: 4d6 + 19 thunder damage, and the target is weakened and grants combat advantage (save ends both).
Miss: Half damage, and the target grants combat advantage until the end of its next turn.
MOVE ACTION
Proclaim Victory (implement) * Recharge 5-6
Effect: The trumpet malak flies its speed. Allies that the herald becomes adjacent to at any point in this movement deal +3d6 damage on all damage rolls until the start of the trumpet's next turn.
MINOR ACTION
Transmute Trumpet (polymorph) * At-will (1/round)
Effect: The trumpet commands its trumpet to turn into a greatsword, or vice versa.
Alignment Good Languages Supernal
Skills Diplomacy +23, Intimidate +23, Perception +24, Religion +24
Str 26 (+18) Dex 22 (+16) Wis 28 (+19)
Con 29 (+19) Int 23 (+16) Cha 27 (+18)
Equipment Trumpet robes